Friday, March 8, 2013

Tuesday, January 8, 2013

Forgefiend, pt. 2

More of the continueing work on my magnetized Forgefiend/Maulerfiend, Surtur.

Featuring the forearms that are meant for the Maulerfiend. This is where GSI attached the magnets, so we will be including them in this model.

The ubiquitous black primer!

Ah! The brightness! It sears my retinas! Icy blue as a base coat for the coming washes.


A blue wash.

Then a watered down black wash over top of that to add depth. Wherever you see brown will be dry brushed with gold later this week.

The next steps are, of course, the gold for the armor, the metallics for the hardware, and some highlights on the armor as well. I will also be doing the fleshy parts of the model in a white-blue color. And, of course, the magnets should be here by the end of the week, and we'll start work with them as soon as we can.

Saturday, January 5, 2013


I received one of the new Forgefiend kits back in November for my birthday, and have recently broken it open and assembled it.

Now, I enjoy magnetizing my models. Saves on having to buy multiples, gives you more options, and, it can add another layer of challenge to the build. But in the case of the Forgefiend, it would seem that good ol' Games Workshop is trying to move in a direction that takes the challenge to a whole new level.

I took some time to look over Green Stuff Industries' blog ( about assembling and magnetizing the Forgefiend, and have decided to move in this direction.

Here is the assembly pictures as the model stands now;

I have to say that I think the opinion posted over at GSI is spot on. This model's instructions are seriously lacking, and the model feels like it was a test run to see if GW could somehow dissuade hobbyists from magnetizing. But I feel that the criticism of mold lines is a little over stated.

The magnets I need will be here late next week, maybe the week after. When they arrive, I'll finish assembling this beast, named Surtur, and will have more pictures to post.

Friday, January 4, 2013


The last year has seen a lot happen in my life. Graduated from college in May and moved out to the Boston area a month later.

It also saw much of my resolutions from last year finished. My bane blade was finished, as was my valkerie and leman Russ. However, a decision had to be made, and I'm afraid that one of my armies is on the chopping block.

With a revitalized interest in Chaos Marines and starting Warhammer Fantasy with Sarah, it's time to retire my space wolves so that I can focus my resources elsewhere.

The list of goals for 2013 is simple enough, considering all the loot I got for Christmas.

Finish the lizard men battalion, magnetize and complete the forge/mauler fiend, heldrake and convert the defiler I got as well. And while this is going on, focus on increasing my Imperial Guard both in terms of man power and mechinization.

Saturday, December 8, 2012


Had a chance to sit down and play my very first game of 6th edition on Thursday night at a little store called Battlegrounds in Plainville ( After a nice little drive down 495 in rush hour traffic (YIKES!), I managed to get a small, five hundred point game in with my Space Wolves against a nice guy named Tyler, who showed me the ropes.

All I can say is... wow! Things sure have changed. My Space Wolf list was done up in the prime of 5th edition, and, not knowing what to expect, I carried the core troop choices over into the new edition. At the time, the list was an assaulty night mare. Power fists, Mark of the Wulfen, Standard, all with Wolf Guard leaders with power fists or thunder hammers of their own!

Now, with the assault phase being very different, I was torn to bits by Tyler's bolter fire.

These are my guys! The Company of The Dead, featuring a custom made Wolf Priest.

My other squad. Notice the Mark of the Wolfen character. I call him Joe.

Close up of the Wolf Priest.

Tyler's forces, two squads of Grey Hunters, his wolf lord on a Thunder Wolf, and his Wolf Guard Battle Leader.

Close up of Tyler's HQ.

Approaching from around the hill, my plasma squad is cut to ribbons by bolter fire!

After the initial assault, counter assault, and Tyler's turn again, not much is left of my melta squad.

Despite the loss, I had a fantastic time, met some folks, and am eagerly waiting for next week. I'll be taking my guard out for a spin, see what sort of havoc a much more shooty list can get into.

Monday, November 26, 2012

Skinks! And the ancient Arcardian Pattern Leman Russ.

Finished the skinks from the Lizardman Battalion I received for my birthday. Blow guns and javelins all around!

And, while I was putting these little lovies together, I was also finishing up my newest Leman Russ. And by newest, I mean having been sitting around in the box for about a year and a half.

This was bought some time after GW changed kits over to the new Leman Russ, putting all the weapon options into regular games. So, keeping with that spirit, I made sure I could use every weapon option possible.

I magnetized the dozer blade and the turret hatch, allowing use of the famed Command Parsk!

I also took this oppurtunity to flex my conversion muscle, and tried my hand at the reverse style of Leman Russes. So, as follows, is my so called 'Arcardian Pattern' Leman Russ. It features a reverse style tread pattern, a hard, turret mounted Heavy Bolter (as opposed to 'hull' mounted on a standard Russ), along with a turret mount Heavy Stubber.

And there's no rest for the wicked! It'll be right back to the hobby tonight, with a squad of Lizardmen Saurons, the last of my Imperial Guardsman, and the second of two Vampire Count figures that'll be assembled.

More pictures to come! Stay tuned!

Wednesday, November 14, 2012

Descent: Journeys in The Dark

Who remembers the old Hero Quest game? Or any of the other dungeon crawling board games that came around before that? One of the newer iterations on that concept is Descent: Journeys in the Dark, which is currently in it's second edition.

I received Descent as a birthday gift earlier this month, and I wanted to share the unboxing.

 Descent features a modular board, that you build and add to as the guides or your heart's desire dictates.

 Descent makes use of cards as a way to track inventory, character status, and the other minutia in game

The bad guys! The figures are well done, preassembled, and, oddly, lacking of mold lines in all but the most detailed of areas. Makes you wonder what we've all been accepting as a stark reality...

And the heros!

We're still waiting on our schedule to free up a bit here, but I'm hoping to have a review of play done up before the month is out. Stay tuned for that, and for pictures of the upcoming Arcardia Pattern Leman Russ and skinks!